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Old Apr 22, 2005, 05:25 PM // 17:25   #21
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Originally Posted by aemon
For those who plan to PvP do you plan to power level your toon to 20 befre you dive in or do you plan to just go straight for the pre-mades?
I'll play PvE till level 20. Then will take a dip in the PvP realm... haven't tried it yet . And as for the debate, power levelling is what you deem it to be. You want it to be a mentality, then it's a mentality. For those of us who played an RPG or two from the old days (text based and 2-d). The term itself came from an exploit in those games where higher level characters would take lower level characters in their group and face off against monsters while protecting the lower levels... in those days it was a simple algorithm to define how much EXP the group won... then divide it equally. Like an average. This way it benefitted both parties. Hence, power levelling in its birth stages. We've come a long way since then. Now most games don't spread the exp equally among the party members and there are much more complicated algorithms used in determining EXP on a per person player per group difficulty. Ok, I exaggerate on the complicated, but it's better than an average or something similar. SO, power levelling came from an exploit (if you could really call it an exploit).Be as it may, power levelling in it's first form is not in Guild Wars... as a mentality you could say it exists. But Sin has a point, you can define anything as a mentality... I'm going to work towards getting wings and making my character fly through the levels... that is a mentality... yet it doesn't exist in the game but I can still attempt it. Power levelling is more obscure. As you can probably guess, new users we're intimidated by the higher level characters and the higher level characters used and abused the new users to the point they quit the game for not being involved...

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Last edited by Lansing Kai Don; Apr 22, 2005 at 05:31 PM // 17:31..
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Old Apr 22, 2005, 05:43 PM // 17:43   #22
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Quote:
Originally Posted by aemon
For those who plan to PvP do you plan to power level your toon to 20 befre you dive in or do you plan to just go straight for the pre-mades?
I haven't liked any of the premades entirely. I don't see taking a character and levelling them up to 20 as a grind. I use that time to learn how my character can be useful in a group. As my character levels and gains experience, I try out different strategies with different groups and monsters. I believe the PvE experience can help in getting your character ready for PvP. While there are fundamentally differences between PvE and PvP, I do believe I can learn alot concerning what my self-built character will perform in PvP.

Each character has its own weaknesses and strengths. I believe by playing all through 20 levels, which doesn't take long, I can be an advantage.
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Old Apr 22, 2005, 06:16 PM // 18:16   #23
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The first few times I make a GW character up to 20 it won't be a grind. After that, it sure will be for me.

You can bet that I'll be powerleveling in every possible way after that. This will change, of course, as each expansion comes out, fortunately. That is, until I play through those maps a few times each also

There is nothing about GW PvE that magically makes repetitively playing through the same maps any less of a grind than any other game that requires repetitive play to achieve my goals.
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Old Apr 22, 2005, 06:18 PM // 18:18   #24
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I'm going to make

Ranger/Mesmer
Elementalist/Monk
Warrior/Necro

So I can unlock most of the useful skills and then my last guy will be my PvPer.

So I'm not going to "GRIND" through PvE. Because PvE is not "grind". PvE is part of the game. Since when is part of a game (in GW) not fun?!
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Old Apr 22, 2005, 06:21 PM // 18:21   #25
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Originally Posted by Weezer_Blue
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So I'm not going to "GRIND" through PvE. Because PvE is not "grind". PvE is part of the game. Since when is part of a game (in GW) not fun?!
The same way that part of the game in EQ is grinding to 60 by repetitive gameplay, so can any game be. I don't like doing the same maps over and over and most people would agree with that.

Grind means doing the same thing over again rather than exploring fresh content.
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Old Apr 22, 2005, 06:22 PM // 18:22   #26
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I doubt there are much power leveling one can do at all... As they said, you probably hit lv20 within 20-30 hours... The only reason for power leveling is to get ALOT ALOT of skills points... but wth, finishing one quest is like 1000 exp... so it would be power-questing not power-leveling @_@

there are defintely power-hunting =P

I would probably have 3 PvE leveled characters, and leave 1 slot for PvP premade just to fool around with... that might change as time goes.
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Old Apr 22, 2005, 06:24 PM // 18:24   #27
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I think that power-leveling is pretty much always for the same reason. You want to reach your goal as fast as possible because you aren't enjoying yourself.

I like to savor my RPGs, but then, I'm mostly a PvE player. For someone who ONLY really wants to PvP, I can see that pretty much all PvE would want to be power-leveled through as quickly and efficiently as possible. Why? Because they want to get to the PvP that is their goal.
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Old Apr 22, 2005, 06:26 PM // 18:26   #28
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I'll be using pre-mades until I have well established characters. The pre-mades are actually very good builds if you know how to use them properly.

As far as power leveling goes, I'll play my first character through to do all the missions and quests and whatnot, then every character after will be "power leveled" for the sole purpose of gathering skills for PvP.
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Old Apr 22, 2005, 06:29 PM // 18:29   #29
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"Ain't nothin' wrong with a little bump and griiiiind"
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Old Apr 23, 2005, 02:15 AM // 02:15   #30
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Quote:
Originally Posted by Sin
You make a good point Lamaros....

The "long" way. Gaining skills at no skill point cost, as many will be quest rewards, seems the better way to go so far as ones character having as many skills as possible, especially since the game revolves around skill and not level.
I agree, I would much rather quest for my skills PvE than spend my points on them. By doing a natural progression in the game, one is better able to test different builds and skills. I think it will be very interesting to test the effects of gift skills, instead of spending points on skills that you will find not to your liking. The natural progression of levels will just happen, and I belive your character will be that much more apt to handle PvP situations, no matter what they are up against.
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Old Apr 23, 2005, 02:19 AM // 02:19   #31
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to get back on track, i will be leveling as hard as i can and looting at the same time.

perhaps premades after ive unlocked enough skills/items for it to be flexible.
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